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Zombiez stuff

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just a bit of an insight from my pov for future implementations regarding zombiez:

blue drops from zombies: whenever they drop the pickup for 200 points, make this incremental compared to how many rounds the player has played already, it is utter useless if your at round 30 and picking up 200 points whilst your Overclock costs 30k.

Regarding Exfils I just spent 2-3 hours for practically NOTHING as I did not manage to kill the zombies when trying to exfil at round 40 hardcore. The fact that just because I didn't have good enough RNG to pull the godslayer out of 20+ upgrades, that my tier 3 Widowmaker (combat shotgun thats already leveled up to rank 3 through armory, separate from the in game overclock upgrade) was not enough to kill 80 zombies and WITHOUT any green pickups dropping (I had 2x 30% chance for more drops) means I get zero rewards is very frustrating. If I would not have gone for the exfil and actually died I would've gotten everything, minus the loot crates, materials.

Map in itself is fine. There's plenty of room to loop zombies around although not as abusive than on City, the common occurrence of bumping on a rock and getting stuck cause of "No climbing in zombiez" is very annoying and almost got me killed multiple times. If there is a plan to add more maps to the gamemode, please make sure to keep a similar approach to it as GTA NPCs do not work in closed quarters especially with sprinters, tier 3-4 armor won't save you from a lucky brute who manages to land two punches on you cause you are getting killed by two hits even with cola upgrade.

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PlexaRP

Many worlds. One network.

Formerly Roleplay Project. Part of the Plexa network. Text-first GTA V roleplay on FiveM.

Server addressplay.plexarp.com

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