Everything posted by PlexaRP
-
Only show tags of people you are close to.
Thanks for your suggestion. It has been logged for the development team as TKT-2026-000179 and will be reviewed within 24 hours on working days (Monday to Friday). We will reply on this topic with the outcome, or with any questions we have. If you think of anything to add, reply here and it will be passed on.
-
Allow formatting of text in chat!
Thanks for your suggestion. It has been logged for the development team as TKT-2026-000178 and will be reviewed within 24 hours on working days (Monday to Friday). We will reply on this topic with the outcome, or with any questions we have. If you think of anything to add, reply here and it will be passed on.
-
Have a way to customize radio color.
Thanks for your suggestion. It has been logged for the development team as TKT-2026-000177 and will be reviewed within 24 hours on working days (Monday to Friday). We will reply on this topic with the outcome, or with any questions we have. If you think of anything to add, reply here and it will be passed on.
-
Junkers
Status: Accepted Hi Turbo14mx, Thank you for suggesting "Junkers". The development team has reviewed it and we are happy to accept it. It is now on our list of accepted suggestions, so the developers can plan it into upcoming work. We cannot promise a date yet, but we will update this topic when work starts and again when it is released. Thanks for helping to shape Roleplay Project. MelonDisrupt, Roleplay Project Development team
-
Junkers
Thanks for your suggestion. It has been logged for the development team as TKT-2026-000175 and will be reviewed within 24 hours on working days (Monday to Friday). We will reply on this topic with the outcome, or with any questions we have. If you think of anything to add, reply here and it will be passed on.
-
Autodrive
Status: Accepted Hi Parzival, Thank you for suggesting "Autodrive". The development team has reviewed it and we are happy to accept it. It is now on our list of accepted suggestions, so the developers can plan it into upcoming work. We cannot promise a date yet, but we will update this topic when work starts and again when it is released. Thanks for helping to shape Roleplay Project. java, Roleplay Project Development team
-
a command for players to set max dirt level for their cars
Status: Accepted Hi Jones, Thank you for suggesting "a command for players to set max dirt level for their cars". The development team has reviewed it and we are happy to accept it. It is now on our list of accepted suggestions, so the developers can plan it into upcoming work. We cannot promise a date yet, but we will update this topic when work starts and again when it is released. Thanks for helping to shape Roleplay Project. MelonDisrupt, Roleplay Project Development team
-
Autodrive
Thanks for your suggestion. It has been logged for the development team as TKT-2026-000174 and will be reviewed within 24 hours on working days (Monday to Friday). We will reply on this topic with the outcome, or with any questions we have. If you think of anything to add, reply here and it will be passed on.
-
Ability to despawn peds and vehicles from concluded NPC 911 calls
Status: Accepted Hi Jones, Thank you for suggesting "Ability to despawn peds and vehicles from concluded NPC 911 calls". The development team has reviewed it and we are happy to accept it. It is now on our list of accepted suggestions, so the developers can plan it into upcoming work. We cannot promise a date yet, but we will update this topic when work starts and again when it is released. Thanks for helping to shape Roleplay Project. MelonDisrupt, Roleplay Project Development team
-
Make it so that banks stay open 24/7
Status: Declined Hi Jones, Thank you for taking the time to suggest "Make it so that banks stay open 24/7". The development team has looked at it carefully and we have decided not to take it forward. Why: Already completed, we announced this a while ago. This is no reflection on the effort you put in, and we would like to keep hearing your ideas. If you can see a way to adapt this one, you are welcome to post a new suggestion. MelonDisrupt, Roleplay Project Development team
-
Change the server name.
Status: Declined Hi confusiontrain, Thank you for taking the time to suggest "Change the server name.". The development team has looked at it carefully and we have decided not to take it forward. Why: No intentions to change server name, at the current time. We have had previous conversations; which we went back on. This is no reflection on the effort you put in, and we would like to keep hearing your ideas. If you can see a way to adapt this one, you are welcome to post a new suggestion. MelonDisrupt, Roleplay Project Development team
-
Raise the speed limit in Paleto Bay local roads.
Status: Accepted Hi confusiontrain, Thank you for suggesting "Raise the speed limit in Paleto Bay local roads.". The development team has reviewed it and we are happy to accept it. It is now on our list of accepted suggestions, so the developers can plan it into upcoming work. We cannot promise a date yet, but we will update this topic when work starts and again when it is released. Thanks for helping to shape Roleplay Project. MelonDisrupt, Roleplay Project Development team
-
/anim command.
Status: Accepted Hi confusiontrain, Thank you for suggesting "/anim command.". The development team has reviewed it and we are happy to accept it. It is now on our list of accepted suggestions, so the developers can plan it into upcoming work. We cannot promise a date yet, but we will update this topic when work starts and again when it is released. Thanks for helping to shape Roleplay Project. MelonDisrupt, Roleplay Project Development team
-
Trunk
Status: Accepted Hi Jones, Thank you for suggesting "Trunk". The development team has reviewed it and we are happy to accept it. It is now on our list of accepted suggestions, so the developers can plan it into upcoming work. We cannot promise a date yet, but we will update this topic when work starts and again when it is released. Thanks for helping to shape Roleplay Project. MelonDisrupt, Roleplay Project Development team
-
A new way of faction management.
Status: Declined Hi confusiontrain, Thank you for taking the time to suggest "A new way of faction management.". The development team has looked at it carefully and we have decided not to take it forward. Why: We have no intentions of changing our current structure. This is no reflection on the effort you put in, and we would like to keep hearing your ideas. If you can see a way to adapt this one, you are welcome to post a new suggestion. MelonDisrupt, Roleplay Project Development team
-
Police Radar
Hi Jones, Thanks for suggesting "Police Radar". Before the development team can make a decision, we need a little more detail: We recently adjusted this system. Please confirm the changes based on current systems. Please reply on this topic when you can. Once you do, your suggestion goes back into the review queue and we will look at it again within 24 hours on working days (Monday to Friday). MelonDisrupt, Roleplay Project Development team
-
a command for players to set max dirt level for their cars
Hi Jones, Thanks for suggesting "a command for players to set max dirt level for their cars". Before the development team can make a decision, we need a little more detail: For what purpose? Please reply on this topic when you can. Once you do, your suggestion goes back into the review queue and we will look at it again within 24 hours on working days (Monday to Friday). MelonDisrupt, Roleplay Project Development team
-
Tow Truck job
Status: Declined Hi KitCat, Thank you for taking the time to suggest "Tow Truck job". The development team has looked at it carefully and we have decided not to take it forward. Why: We will decline any new script jobs for now, however we encourage you to resend this in 3 months, then we can re-review. This is not us saying no forever, just right now - not something we can do. This is no reflection on the effort you put in, and we would like to keep hearing your ideas. If you can see a way to adapt this one, you are welcome to post a new suggestion. MelonDisrupt, Roleplay Project Development team
-
Multi-interior apartment script
Status: Declined Hi Jones, Thank you for taking the time to suggest "Multi-interior apartment script". The development team has looked at it carefully and we have decided not to take it forward. Why: Not required, completely unnecessary. This is no reflection on the effort you put in, and we would like to keep hearing your ideas. If you can see a way to adapt this one, you are welcome to post a new suggestion. MelonDisrupt, Roleplay Project Development team
-
Dealership(s)
Status: Accepted Hi Parzival, Thank you for suggesting "Dealership(s)". The development team has reviewed it and we are happy to accept it. It is now on our list of accepted suggestions, so the developers can plan it into upcoming work. We cannot promise a date yet, but we will update this topic when work starts and again when it is released. Thanks for helping to shape Roleplay Project. MelonDisrupt, Roleplay Project Development team
-
Rhinehart vehicle add
Status: Accepted Hi Picky, Thank you for suggesting "Rhinehart vehicle add". The development team has reviewed it and we are happy to accept it. It is now on our list of accepted suggestions, so the developers can plan it into upcoming work. We cannot promise a date yet, but we will update this topic when work starts and again when it is released. Thanks for helping to shape Roleplay Project. MelonDisrupt, Roleplay Project Development team
-
[IFM] Starter Packages
Roleplay Project · ILLEGAL FACTION MANAGEMENT TEAM Starter Packages, pre-launch information To get the economy moving from day one, every illegal faction may request a starter package from IFM upon reaching 14 days of existence and a general consistent activity. These packages are designed to give your faction a foot in the door, enough to get roleplay going without waiting for a full Strawman or Distributor application to be processed, as those are expected to be open at a later stage. Starter packages are "concept-dependent". What your faction receives will reflect what it realistically is and does. To give you a better overview: a street gang and an organized crime group will not receive the same package, and IFM will assess each request on that basis. These packages are yours to use as you see fit. There is no "sell obligation" attached to a starter package, keep it or move it or use it internally, completely up to you. Starter packages are a short term measure, they exist only to stimulate early RP and jumpstart the economy while the server finds its feet. It is expected that leadership uses this period to solidify the faction and work toward a proper Strawman, Distributor, or Laboratory application when the time comes. ⓘ InformationSpecific quantities & package contents will be confirmed by IFM when starter package requests open. roleplayproject.net
-
[IFM] Resource Access
Roleplay Project · ILLEGAL FACTION MANAGEMENT TEAM Illegal Factions Resource Access — Strawman, Distributor & Laboratory systems. strawmen system Weapon strawman, narcotics strawman, weapons attachment strawman Strawmen will represent smaller scale contraband operations. This is going to be the entry point into the resource access system and it is going to be available to any faction regardless of their concept. Your faction's background is not going to bar you from applying for any category as long as you meet the requirements. For the time being, we will only have three (3) strawman roles: Weapon Strawman: Access to small-caliber firearms. (Handguns only: Combat Pistol, Heavy Pistol, Pistol, and SNS Pistol.) Narcotics Strawman: Access to softer narcotics. (Adderall, Anabolic Steroids, Cannabis Brownies, Cannabis Butter, Dried Cannabis, Dried Mushrooms, Ground Cannabis, Hash, Joints, Kief, Mushroom Cakes, Packaged Weed, Raw Cannabis, Trimmed Cannabis Buds, Wet Cannabis Buds, and Wet Mushrooms.) Weapons Attachment Strawman: Access to weapon attachments and modifications. (Extended Pistol Magazine, Extended Rifle Magazine, Holographic Sight, Pistol Suppressor, Red Dot Sight, Rifle Suppressor, SMG Suppressor, Sniper Scope, Weapon Flashlight, and Weapon Grip.) distributor system Weapons distributor, narcotics distributor Distributor roles will represent a significant step up in both access and responsibility. These roles are reserved for the factions that have demonstrated sustainable activity levels and other requirements and, have built the kind of network that would realistically support distribution at this level. For the time being, we will only have two (2) distributor roles: Weapons Distributor: Access to a larger range of firearms including but not limited to, higher caliber weapons. Narcotics Distributor: Access to the full spectrum of narcotics, both hard (Coca Leaves, Cocaine Base, Cocaine Paste, Cocaine Powder, Crack Rock, Crude DMT, Crystal Meth, DMT Crystal, DMT Extract, Ergotamine, Fentanyl, Heroin Base, Heroin Powder, Heroin Syringes, LSD Blotter, LSD Liquid, MDMA Crystal, MDMA Pills, Meth Syringes, Mimosa Hostilis Bark, Morphine Base, Opium Poppies, Packaged Cocaine, Packaged Heroin, Packaged Meth, Raw Fentanyl, Raw MDMA, and Raw Methamphetamine) and soft narcotics (all substances available under the Narcotics Strawman classification). For obvious reasons, Distributor roles will carry a "sell obligation" rule, factions are expected to keep product moving through the economy. Stockpiling of course, is NOT permitted and will definitely affect future access. LABORATORY system Laboratory system overview Laboratories will be the foundation of narcotic production on Project Roleplay. If your faction wants to manufacture product rather than simply distribute it, a lab is how that is going to happen. Labs are not going to be freely available. Every lab must be approved by IFM and tied to a credible concept and location. Once approved, a lab allows your faction to produce narcotics using ingredients, with output & quality determined by the level of the lab and the investment put into it. Laboratories will serve a secondary purpose beyond the ordinary production, quality and purity testing will also be available. Factions with lab access will be able to test product before it hits the streets. Lab upgrades will be available over time and must be requested through IFM. Each upgrade is going to reflect a development in your faction's operation & will of course, require demonstrated activity and quality RP at the current level before it is approved. Server-wide strawman role caps have been introduced as follows: Weapons: Five (5) roles. Weapon Attachments: Two (2) roles. Narcotics: Five (5) roles. These limits apply universally, regardless of whether you operate as part of a faction or independently as a solo player. No distinction is made between the two when enforcing these caps. This is subject to change depending on the server requirements. ⚠ Please note Strawman roles will not be permanent. They will be tied to your faction's activity & overall development. Consistent and quality RP is what is going to keep a strawman role alive and what it will grow it over time All role combinations are governed by IFM. Not all roles can be held at the same time. Details on what combinations are permitted will be outlined when applications open IFM retains full oversight of all lab operations, approved locations, production permissions, quality control and also upgrade approvals The systems that you see outlined in this thread represent how Management & IFM currently "envision" contraband & resource access on RPP. Nothing here is set in stone, as the server grows and the community develops, these systems are going to evolve with it. Any changes, updates, or additions will be communicated to the community in advance in full. roleplayproject.net
-
Forum post edit time
✔ Approved · Change applied Thanks for raising this, @Femto. You are right that a 5-minute window is too short for faction threads, recruitment posts, and other long-lived documents that genuinely need ongoing maintenance. The edit-time cutoff has been removed entirely for every member group. You can now edit your own posts and topics at any time after they are made. The edit log (visible to staff for moderation review) is still active, so the history of changes is preserved.
-
[IFM] Rules of Engagement — RoE
WIP & SUBJECT TO CHANGE